I recently had the great pleasure to give a talk during the Substance Days at GDC 2019.
During this presenation about "Creating Hard Surface Materials in Substance Designer" we will take a look at two detailed breakdown and study the keys steps involved in creating an intricate Baroque Ceiling and a Damaged Painted Wall.
Giving a talk at GDC was really a dream and I would like to thanks Allegorithmic for giving me the opportunity to be part it.
Thank you so much everyone for coming and for the support, It means a lot to me.
For those who didn't watch the talk yet, feel free to let me know what you think about It! :)
Materials available on Gumroad and Artstation Store:
https://gumroad.com/l/XsmUt
https://www.artstation.com/jonathan_benainous/store
Creation of Hard Surface Materials in Substance Designer with Jonathan Benainous